Those are in very short supply for some players a certain points in the game. But so far i see that most of the fighting quests are no longer fight/negotiate world map ONLY. That could alter a few comments potentially. _-īut im glad to see some work on this front. ![]() So im less inclined to give credit to someone crapping on the floor and then showing up 6 months later to clean it. And two it was fixed completely before and then inno undid it. Im glad to finally see that some progress is being made on this front again. To the point where it felt that feedback on them were being ignored the thought of saying to hell with this game crossed my mind. Hated in a way that would get my quickly banned if i were to actually express how i feel about them completely and accurately. Now for 'the big two' for the last several events.įighting/negotiating on world map ONLY and Buy kp ONLY Make it a separate tab in the cauldron if you want. Give access to the donation window at all times. And that is a foolish choice that does not do this game any good. Or waste your cauldron effect early so you can progress with the quest line. Either stop progressing in the event completely until its time to use your cauldron effect. Considering there is always another even right around the corner, that means that the majority of the time players will be left with a single choice. And that it that the donation window is completely INACCESSIBLE until you use your once a week cauldron effect. My guess would be rewording it.īut either way the founding problem of that quest still remains. So im not sure if this is supposed to be something different or if they just reworded it. But we already had a quest 'Donate x amount to the cauldron'. Except there is no way to collect witch points aside from the standard donating resources to it. Im assuming they mean the witch points in the cauldron. There is one maybe new quest or maybe rephrased quests. While i have no objections to this at the moment, im wondering how a newer/lower chapter player might feel about that. There are productions quests and fighting quests and collection quests and everything pretty much all through out the quest line. I can see this time tho that the quest list is far more diversified. Its far easier for a new player to make a couple breads form a workshop then it might be to complete 10 tourney encounters. I just assumed it was to give newer players and/or lower chapter players an easier time in the beginning so they can get at least some event stuff. I never rly mentioned it before, but i had always wondered about that. It was a noticeable shift form the first half to the second half. And then the second half, they seem to disappear (all or nearly) and focus more on collecting things or fighting things. Example: 'produce 4 advanced tools' and 'produce 6 3h t1 manufactury'. Do enough events and you soon start to realize the pattern where inno would have the first half of the quests focusing a little more on production. ![]() The change i wasnt expecting was simply the organization of the quests. So more are to come that could alter some comments.) (Note: quest list is currently only up to #89. And some i wasnt expecting, but wondered about. And for the first time in what feels like a very long time, i see at least some positive changes. I was just going through the quest list from beta.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |